How to Play Poker Online On Linux Using A

How to Play Poker Online On Linux Using A

Have you ever thought about playing poker on your Linux machine? This is quite easy as you simply need to install proper packages like kpoker or sillypoker from your Linux distribution’s store and you are done. However, if want to play poker online   How to play poker”    for real money, then this may not be as easy as it sounds.

There are many MS Windows poker clients available on the internet but the problem is that none of them is a native poker client for a Linux operating system. A few of them just need a Java plugin installed in your browser but there are many online poker clients which you need to install on your Linux machine before playing. In this article, you will learn how to play poker online on Linux using Windows Poker Clients.

To play poker online on linux using a windows poker client, you need to install a wine application. Wine is a software program through which you can run and install windows based poker clients on your linux machine and play poker online easily.

Here is what you need to do to test this method:

  • Install wine application
  • Install Windows based poker online client using wine
  • Run Windows based poker online client using wine

How to Install Wine on Your Linux Computer?

  • In case you are using Linux operating with a debian package management ( DEB ) like Debian or Ubuntu, you need to install wine using an apt-get command

# apt-get install wine

NOTE: apt-get will need root privileges!

  • If you are using RedHat with redhat package management ( RPM ) and its follows up Fedora or CentOS, you need to install wine using an yum install command:

– yum install wine

NOTE: yum will need root privileges!

How to Install Windows Based Online Client On Linux?

After installing and running the wine application, you need to download a windows based poker poker client like Poker Stars and install it using wine.

NOTE: Do not run a following command as a root user. PokerStars application will be installed locally into your home directory as specified by a bash’s -HOME environment variable.

– wine PokerStarsSetup.exe

 

Social Media Marketing Is a Joke – It’s Time We Admit It     

Social Media Marketing Is a Joke – It’s Time We Admit It  

The only hope: let’s go back to its roots.

The best thing that ever happened to social media marketing was the hacking of the 2016 US election of Donal Trump by the Russians. Why? Because it laid bare what many in social media marketing has known for a long, long time: that social media platforms are    digital marketing Philippines   a joke, their valuations are based on imaginary users, and their integrity lies somewhere between Lucifer and that guy who eats people’s faces in the movies.

For marketing consultants such as myself, recommending existing social platforms such as Facebook, Twitter, and Instagram has been increasingly difficult, because -quite frankly- many of us don’t trust the metrics.

And why should we? Facebook doesn’t.

This is from Facebook’s 2017 SEC filing (emphasis mine):

The numbers for our key metrics, which include our daily active users (DAUs), monthly active users (MAUs), and average revenue per user (ARPU), are calculated using internal company data based on the activity of user accounts. While these numbers are based on what we believe to be reasonable estimates of our user base for the applicable period of measurement, there are inherent challenges in measuring usage of our products across large online and mobile populations around the world.

The largest data management company in the world says it doesn’t really know if its numbers are accurate. Estimates? What marketing professional wants estimated results after the fact?

It gets worse. Emphasis mine:

In the fourth quarter of 2017, we estimate that duplicate accounts may have represented approximately 10% of our worldwide MAUs. We believe the percentage of duplicate accounts is meaningfully higher in developing markets such as India, Indonesia, and the Philippines, as compared to more developed markets. In the fourth quarter of 2017, we estimate that false accounts may have represented approximately 3-4% of our worldwide MAUs.

Let that sink in. Facebook is admitting that “approximately” 10% of its monthly active users are fake. Interestingly, they don’t mention what percentage of their daily active users are fake.

And that’s the problem with social media. You don’t know what’s real and what’s fake anymore.

Social media hasn’t been real for a while.

As marketers and advertisers, we pride ourselves on accuracy. In the olden times of marketing and advertising, we obsessed over rating numbers of tv shows, readership for print promotions, and delivery success rates for direct mail.

In all cases, the platforms of the day were heavily audited. You knew, with fair certainty, was the audiences were for any particular medium or channel because there was usually a point of review somewhere for the numbers.

Traditional media such as radio, TV, and print had been around long enough that there were thousands of case studies one could study the success or failures of individual campaigns. Because these mediums were part of the public record, it was easy to work backward to see what mix of media and budget worked and what didn’t.

As an industry, we could quickly establish benchmarks for success – not just based on our personal experiences- but in the collective experiences of very clear strategies laid bare for everyone to dissect.

Well, that all went out the window with social media.

Facebook, Twitter, and Instagram’s numbers were always a joke.

In days of yore, company valuation was based on revenues, assets, and human capital, and performance.

That all changed when someone came up with the concept of “daily active users.”

The race to gain users became the driving force for social media platforms in a way that we’ve never seen before. Now, the obsession with user growth opened the door to advertising and marketing fraud on a scale that just wasn’t possible previously.